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2025-10-01

I spent many years working on this game, the code feels like home to me. I thought I'd share a few things people might find interesting.

crashing

Later in development, when I got a crash I would investigate to see if I could probably ignore it in that part of the game (as well as fixing the error itself afterwards). For example, 'levelling up' is quite complicated and if something goes wrong there, it's a shame to end the run. It's more fun to level the hero up into a 'glitch' hero and continue the game. It doesn't really matter if something goes wrong in the player's favour- that just likely turns the last few fights of this run into a memorable cakewalk.

There are glitched failsafe version of Hero, Monster, Item, Modifier, Keyword. Sort of also Phase, Fight. Sometimes I can just notify the player that something went wrong and continue, other times I return a glitched entity when getting an entity of that type fails. The code side of this is simple, you can specify something special to happen when a type of error is encountered, though I don't think you're supposed to use this to blanket-ignore all errors!

glitch hero

tutorial

Tutorials are very boring to code and play. I dislike going through a handholding tutorial when trying out a game, it puts me off from the very start. And they ruin the game flow code; you write an elegant gameloop, but then you need 30 exceptions to it for various tutorial states. I eventually settled on a system I really like, and from watching people learn it seems pretty effective. Though maybe it only works because S&D is quite simple and I put a lot of effort into making it intuitive. Plus I have continued to develop it after release, so I got to improve the tutorial from watch streamers play through it.

The tutorial doesn't force you to do anything, it only suggests actions you haven't done yet. All that's required is building a tutorial UI widget, storing whether you have completed each tutorial action, and determining whether you can complete each tutorial action. For example, if you haven't used shields effectively yet, and you have rolled a shield side, it will show a checkbox for 'shielding incoming damage'.

controversial design

I think some of my designs are a bit bland and it's nice when things feel memorable or even shocking.

It's fun to see people encounter Hexia for the first time and exclaim how unfair it is, then likely win anyway. For Hexia, the two passives affect almost all teams greatly and the strength is adjusted to compensate. Though the fight has to be approached carefully and defeats many unprepared players.

Meddler is a bit silly, maybe I went too far or they should have been green. But they certainly spark a lot of heated discussion. Some people complain about being forced to use them, but the top players seem to think meddler is ok power-level wise at least.


comments

Jugger 2025-10-04
Hexia was definitely really scary at first but nowadays it's one of my favourite bosses, the passives really make you consider things differently and can make you shift your plan accordingly! I hated Meddler initially but nowadays i thinks he's good and can be really powerful in certain curses or awful in other ones but that can be true to any character. Modifiers overall really expand the gameplay, characters that are normally great can be really bad and some worse characters get their chance in the spotlight
Glassteel Tower 2025-10-05
One issue with Meddler is he makes Alloy a lot worse accidentally. Copycatting cantrip boned single shield can become very dangerous on some fights
desanon 2025-10-10
You could compensate for polarizing designs by making them *slightly* overpowered. Not 3.0 Wanderer level, but around or under 3.0 Warlock.
TQ! 2025-10-25
Love the behind the scenes — hopin' and prayin' for a 4.0!
CasualTea 2025-10-29
I've seen glitched hero, never seen glitched anything else. What do they do?
Tom Juan 2025-11-06
I have yet to see a glitch hero. Only a glitch item, which doesn't do anything lol. Hexia was definitely a scary threat at first, but now i fear The Hand more. Since it can be easy to be overwhelmed fast. Meddler,is my favorite
Vina 2025-11-08
I was worried about you because the dev diary hasn't been updated in a while. I'm glad you seem okay! I enjoyed reading your thoughts on Meddler. I agree that Meddler is a hero with potential, although he can be annoying at times. What are your thoughts on Spider Soul and Back to Basic? I think those two are too difficult for Tier 3. I can't wait for the next update. If the update includes DLC, I'd happily buy it.
Ricecandy 2025-11-10
I’m sad that nothing has topped on my phone the replayabilty or compulsive joy of play that this game offers. I’ve looked. I’d say I want more art or animation but that’s a slight on the beautiful simplicity and excellent pixel art in the game. The portraits and icons are so archetypal and essential. Please say you have something else in this level in some other genre.